happydolphin said:
I was asking what was the extent to which modding is possible. |
In theory, virtually anything is possible if the mod tools are available. I imagine it would be difficult to add in new features at an engine level though (e.g. it would be difficult to mod in completely new effects like tessellation into Cryengine2... unless someone's done this already , or trying to add full physics support into an Unreal Engine 1 game), but if the engine already supports the features then I think they can be repurposed in different areas or enhanced in others.
Obviously most engines support the use of higher res textures and that tends to be what a lot of graphics mods start out on but it depends heavily on what the mod tools are capable of and support.