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happydolphin said:
CGI-Quality said:
happydolphin said:
omg tads, the explosion at 1:00 of the Armaggedon video was breathtaking.

@everyone. Can someone explain how modding works? Is it the ability of the user community to add textures to objects, or is there more? Can lighting be changed, physics, reflections, models?

I was impressed by the GTAIV mod and by the "Real Life" incredible lighting mod, and even the full immersion one. So breathtaking.

Some games have what you call "Mod Tools", that allow the PC community to modify the game within the kit. 

I was asking what was the extent to which modding is possible.

In theory, virtually anything is possible if the mod tools are available. I imagine it would be difficult to add in new features at an engine level though (e.g. it would be difficult to mod in completely new effects like tessellation into Cryengine2... unless someone's done this already , or trying to add full physics support into an Unreal Engine 1 game), but if the engine already supports the features then I think they can be repurposed in different areas or enhanced in others.

Obviously most engines support the use of higher res textures and that tends to be what a lot of graphics mods start out on but it depends heavily on what the mod tools are capable of and support.