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ganoncrotch said:

As for people having an issue with the difference between on disk dlc and day one dlc content is not just that it is being delivered to people in different ways, this content is completely different, The on disk dlc was ready to go when the game went gold, as in the game was finished, they have to start burning off the disks and preparing them for shipping worldwide, the time from when a game goes gold to when it actually arrives in your local gaming store can be upwards of months sometimes. Now what some companies do is during the wind down period while all the people who worked on the game are technically finished because they have no input in the distribution of their finished code so some companies will try and use those people to drum up some extra content, something they can offer as a day one dlc if you pre order the game or something that you get a download of for free with each new copy of the game, something to entice people to buy it, this ends up as day one dlc.

tl:dr
ondisk dlc - cutting up a finished product to try and get more money from your customers
day one dlc - Content made after a project was complete to encourage people buy the game day one and not used.


I'm sure those that hacked the game can tell you those characters weren't ready day one.  The costumes, however, was...  Blanka, and Lei both have serious glitches in the game..  Lei has a simple infinity combo, and blanka has a block-stun-chip glitch that leaves you trapped in block stun until all your life is drained.

They were partially completed, and fixed up over the next several weeks silently, through the game's future patches, so that when it came time to buy them, they only required a 100kb unlock code, still.

I'm not buying any of those characters.  I just play SFxT once in a while when visiting my friends'.  I have the game, but..  Next week, when TTT2 comes, I'm done completely. Honestly, the entire game feels rushed, and the Tekken characters feel stiff, because they don't have enough of their own tools to handle the SF characters.  I'm not saying they needed to pull over the entire move list for Tekken characters, but, they all seem like they could have used an extra 4, or 5 attacks.

I had to main Tekken characters in SFxT that I don't even use in Tekken, because my actual Tekken mains, aren't any good in SFxT.  They honestly should have used the effort into making what was already there, better.

What I do want to know is how do you figure leaving the characters on a server is less expensive?  The game cannot be any more than 8GB as it is.  The DLC content, as most, is 1.5GB, and that's bein generous.  So, how do you figure it's more expensive to burn?  Aren't bluray burners faster than that?  Might take DVD a while, but, still...  I just don't get it. 

One thing I want to know is when did we start spelling "disc" with a k?  The only "disks" I've known are the ones with a casing around them.  Hence, Hard disk drive, or, floppy disk.  Compact disc.