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twesterm said:
errorpwns said:
twesterm said:
melbye said:
Ugh, third parties never have a backbone when it comes to Nintendo-consoles. Always the wait and see approach and when they are ready to make games for it, it is already too late.


Can you blame them?

Making a AAA game is a huge risk with often little payoff.  Add onto that the fact that third party core games that aren't Nintendo properties typically don't sell well on Nintendo consoles.


It cost very little to port a game from the 360 to Wii-U on average.  So they shouldn't have much of a risk porting over to the Wii U


Again, we don't know this.  The WiiU is new hardware and the TES engine was not built for that hardware.  Getting something running on different hardware isn't a huge deal, getting it running well and tested is.


Ubisoft has said that, THQ has said that, other companies have said that it's easy.  Neither of those engines were built for the hardware.  The Wii U wasn't even out when Unreal 3 came out.  So to say the engine was built for the Wii Us hardware is false.  If they could port it over to the PS3 then they can port it over to the Wii U.  The problem with the PS3 is the way it allocates its memory.  It only leaves 256Mb for the video.  Whereas the 360 can dedicate nearly 400Mb to video if it needed to.  So for Bethsedas unoptimized engine it is obvious why dawnguard is doing terrible on the PS3.  The Wii-U has more than enough hardware to run the Creation Engine.  Don't forget its just a modified Game Broyo engine.