twesterm said:
Mr Khan said:
twesterm said:
melbye said: Ugh, third parties never have a backbone when it comes to Nintendo-consoles. Always the wait and see approach and when they are ready to make games for it, it is already too late. |
Can you blame them?
Making a AAA game is a huge risk with often little payoff. Add onto that the fact that third party core games that aren't Nintendo properties typically don't sell well on Nintendo consoles.
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But whose fault is that, hmm?
When third parties have actually done what they usually do (on other consoles) they generally get good to great results on Nintendo platforms. Sometimes even better than expected (Marvelous was over the moon with No More Heroes' USA sales), or stuff like Monster Hunter Tri or Resident Evil 4.
The only times third parties fail on Nintendo platforms is when they self-sabotage by half-assing it.
Though on re-reading the article, i do agree that I (and others) jumped to the negative conclusion based on the title.
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It's honestly one of those chicken or the egg problems, both sides are pretty valid.
Personally, while I would love to see more awesome games on my Nintendo consoles I side with the publishers on this one. Like I said, making even a modest budget game is a massive risk with little reward. You want to do everything possible to mitigate that risk. If that means not developing for a console that likely will not sell well, you don't develop for it.
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The multiplatting mitigates the risk on its own. Remember: it took a team of a few guys (under 10) from Vigil something like 5 weeks to get a build of Darksiders II running on Wii U. With that comparatively tiny amount of man-hours they just tacked on at least (lowball estimate) another 200,000 sales for the game, or another 10 million in revenue (less overhead and publisher/retailer cut and all, but still, that makes up for the porting effort by a huge factor)
They're creating *more* risk for themselves by *not* putting it on Wii U