TWRoO said:
As long as the magic is actually useful. I'm not sure if it's possible without it but the only place I ever used Din's fire was the few dozen torches you had to light at the begining of the shadow temple. Nayru's love I think I experimented with a couple of times in the desert, but is ultimately uneeded, and I literally have never used Farore's wind. |
Agree, but Din's Fire is necessary to complete the game already, you need it twice; once to open the door to the Shadow Temple, and once inside the Spirit Temple. You can get by with glitching though, but that's not really how it's done.
In the Master Quest it's actually quite important because you need to light a lot of torches which are just out of reach or on the other side of walls.
I agree Nayru's Love (the invincibility spell) is pretty useless, but Farore's Wind (the teleport spell) can be quite useful. It meant to be used in places you like to come back to later, like a certain room in a dungeon after you had quit the game, but it's also useful to quickly and efficiently navigate the Water Temple.







