| S.Peelman said: Sounds all good, but to be honest a lot of it could be made up by anyone and the rest is just common sense. I'd love to have the next Zelda game be somewhat like described in the article though, and don't mind the supposed Skyward Sword artstyle. It also doesn't mean it'll look anything like the Wii game. The article mentions Link "looks like a more detailed Link from Skyward Sword". This probably means, the level of detail like the E3 demo, but the colours and the textures have the 'paint' style of Skyward Sword. All I hope anyway, is that for the next game Epona is brought back so there are no more wierd travel mechanics, the main antagonist is Ganon(dorf) and there are more places to visit besides the usual hub-world/city like in the older games. It's time to be a little more tradional in the world design. There was one thing in the article that kind of bugged me, it mentions that the game will feature "about the same amount of dungeons like the previous games". Well that's convenient. So we can be sure the game has anywhere between 4 and 12 dungeons. Now we still don't know anything! -- What of it? If you mean Skyward Sword is a smaller game than Ocarina of Time, than I agree. The new one should be a lot bigger. |
Sure a lot of the items present in OOT were one-off items where they would only apply to 1 dungeon, but there were still A LOT of items. Iron Boots, the Moses boots lol, Lens of Truth Megaton Hammer, Biggoron Sword, and then the 3 magical powers, 3 arrows... Skyward Sword was extremely trimmed down in comparison.
Im not gonna bash SS all day; its combat had flashes of brilliance, and the boss fights were refreshing, but the item count was paltry like the enemy variety.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."








