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CrazzyMan said:
Your list is reasonably meaningless because it is a hodge-podge of series and genres, and the typicall PS2 owner would have only owned a few (or possibly none) of the games on your list. On top of that, many of the series on your list have not been announced for any platform and there is no reason to believe they are actually under development. If all that wasn't bad enough, there are also many games on your list which have poor track records for sales or quality.

43 games.
one guy buy 2-3 games of that list.
So that means minimum 14-21 guys needed to buy all NOT same games.
If every game sell atleast 500k WW on average, then it`s 7-10 mln. guys.
BUT C43^3 = 43!/3!(40!) = 43*42*41/3*2 with(SAME games) different combinations it`s 12341 guys.
or 12k*500k = 600 mln. guys. =)) But, that`s why, People buy MORE then 2-3 games of that list + also other games.

Once again, you attempt to apply a concept you simply don't understand ...

When someone talks about the "typical" PS2 owner they're refering to the (roughly) 60 Million gamers who do not fall into the "core" gamer category, and also do not fall into the casual gamer category. Core gamers are a massive force in sales per-user, and can buy (nearly) every good game released for a platform in its life; they tend to be early adopters and buy multiple systems.

A system (like the Gamecube, XBox, PS3 or XBox 360) can still have hundreds of games that break the 500,000 unit barrier without having a userbase over 20 Million users if it has a large portion of core gamers. Games that start breaking the 4 Million unit barrier tend to require the more typical gamers to take notice of the game, and buy it ... In general, these typical gamers only become interested in these games if they're high profile on a system they already own.