GameAnalyser said:
No it does however account for the sales. 3DS is currently enjoying the sales because of it's reasonable price and that's appealing to a large userbase especially the Japanese market . Vita which is selling at almost double it's price and not enough games puts it at a tough spot. 50 percent price-cut is only the solution. Kazuo Hirai must be re-thinking his strategy by now with a price-cut following much earlier than expected. But even then my point holds up- the handheld gaming market is slowly turning onto smartphones and tablets which is not good for both Vita and 3DS. And the way how Android/iOS (software and hardware) evolve every year is to be noted. It's not about what you are doing literally in the Pic.I won't be surprised if a 2014 android device or an iphone completely trounces Vita and 3DS off its features and functionality.By then both 3DS and especially PS Vita should make sure they have reached their maximum selling point. |
Think you're well off with this, right now you are starting to see a few of the very basic DS launch games like the pheonix wright games coming to IoS which for the most part are static images not a whole lot going on so they are well suited to being controlled by taps on a screen, but as for the full blown handheld gaming experience, you just can't compare to an actual system with phsical buttons and the optional touch screen or in vitas case a touch screen and the rear touch pad, if you wanna see the real limitations of ios controls try and get the iphone version of street fighter 4 and then get either the 3ds's port of Super Street fighter 4 or the vitas version of Marvel Vs Capcom 3 and you will rethink just how evolved ios gaming feels.
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