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d21lewis said:
happydolphin said:
oniyide said:

Its not about whethere you would buy it or not, but what the company; Capcom thinks would be worth it and profitable. Lets try to look at it from their point of view. How much of the Wii owners own a GC controller? how about the CC?? Fact is there is a potential limit as those controllers are STANDARD with every Wii, theres your barrier right there. Unlike the other systems which use standard control. Im not saying the Wii couldnt run some version but at the time Capcom for whatever reason decided not to go with it. Yeah 3ds and iOS version got it eventually but i still wouldnt consider those the full true versions either(3DS has crappy backgrounds and is missing Arcade version content, iOS just plain sucks)

The 3DS version is lacking I think 2 characters and maybe some costumes, but it has everything else. But the Wii wouldn't have that problem since it's disc-based and would have all the DLC. Crappy backgrounds don't break the game imho. Ultimately it wasn't a technical limitation on the Wii, nor was it on the 64 (killer instinct).

The controller one is more difficult to debate, but keep in mind the majority of core Wii gamers own gamecube controllers or classic controllers (it's a fair assumption), so there's a market right there. Plus, what would stop them from making their own 3rd party controller? THere was one for Tri, why not for SFIV? The market was there, the sales potential was. I think it was just a bad decision on Capcom's part to be fully honest, nothing Nintendo did wrong. Though I will admit that the controller thing was a hurdle on Nintendo's part, that's the only  thing I'll concede, but it sure is not a show-stopper, and did not break the business case in any way.


Well, actually *puts on geek glasses* the 3DS version has all of the DLC that the owners of Super Street FIghter 4 had to pay a ton of money for.  It doesn't have the Arcade Edition content (Yun, Yang, Evil Ryu, and Oni plus some balancing and costumes) partly because.....that stuff came out after SF4 3DS was released.

The backgrounds were sacrificed but then, the same thing happened with MvC3 on the Vita.

And that's my two cents.  Carry on, you two.


Actually, the CONSOLE version of Arcade edition came out like 2 months after the 3DS one, but the actual Arcade version proper(as in being at the arcades) had already been out for a year. IMHO Capcom could have easily had that stuff in the 3DS version. It was already done. Unless they started working on the 3ds version even before they added those 4 extra guys. or they just said screw it