happydolphin said:
The 3DS version is lacking I think 2 characters and maybe some costumes, but it has everything else. But the Wii wouldn't have that problem since it's disc-based and would have all the DLC. Crappy backgrounds don't break the game imho. Ultimately it wasn't a technical limitation on the Wii, nor was it on the 64 (killer instinct). The controller one is more difficult to debate, but keep in mind the majority of core Wii gamers own gamecube controllers or classic controllers (it's a fair assumption), so there's a market right there. Plus, what would stop them from making their own 3rd party controller? THere was one for Tri, why not for SFIV? The market was there, the sales potential was. I think it was just a bad decision on Capcom's part to be fully honest, nothing Nintendo did wrong. Though I will admit that the controller thing was a hurdle on Nintendo's part, that's the only thing I'll concede, but it sure is not a show-stopper, and did not break the business case in any way. |
Well, actually *puts on geek glasses* the 3DS version has all of the DLC that the owners of Super Street FIghter 4 had to pay a ton of money for. It doesn't have the Arcade Edition content (Yun, Yang, Evil Ryu, and Oni plus some balancing and costumes) partly because.....that stuff came out after SF4 3DS was released.
The backgrounds were sacrificed but then, the same thing happened with MvC3 on the Vita.
And that's my two cents. Carry on, you two.








