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Nothing wrong with the Skyward Sword artstyle. Maybe if they leaned it slightly more in the "realism" direction, like they did for the demo of the game we saw earlier.

Larger dungeons aren't the key, however, the key is a more expansive overworld with seamless dungeon flow. Which for the most part Skyward Sword got right, except for how they clearly separated the regions of the overworld. Skyward Sword without the sky would have worked out almost perfectly.



Monster Hunter: pissing me off since 2010.