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TheShape31 said:
snowdog said:
TheShape31 said:
"It’s great to have a massive processor that’s got a graphics pipeline that uses DX11, but..."

equals...

"It's great to have the latest and greatest, but that's not what Wii U is about."

Don't get people too excited with threads like this. DX10 is confirmed, but that's where Wii U's capabilities end.

A DX10 equivalent feature set has only been 'confirmed' by an anonymous source. And if he knew what he was talking about he wouldn't have referred to it as DX10 but a DX10.1 feature set. Anyone with any experience working with graphics APIs would.

We know that the GPGPU in the U supports compute shaders and tessellation and that the GPGPU is a modern Radeon HD. It'll have a DX11 equivalent feature set, no doubt in my mind about that. All of those 'specs' from that Eurogamer article were from an anonymous dev, not the first time Eurogamer have published a complete load of old bollocks about the U in an attmpt to get more advertising revenue. I don't even check the links any more, I just read the articles copied and pasted into threads instead.


So, no DX11 support... glad we got that cleared up.

It'll have a DX11 equivalent feature set, but as has already been mentioned Microsoft own the DirectX API and they're not sharing lol. Everything a programmer can do with DX11 will be possible on the U's GPGPU.