cusman said:
Gamerace said:
Yeah, Pachter didn't get the Wii either - until it's sales kept mounting, year over year until it was undeniably the generation's winner. And it's a stretch that he 'got' it even then. He just admitted he was wrong.
However, while I got the Wii and predicted it's 20m sales in 2007, I don't get WiiU either.
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Wii U is the following
- Wii HD still supporting your Wii Motion Plus + Nunchuk and other Wii Accessories like Wii Balance Board (you will be able to transfer all your Virtual Console stuff and Wii Ware stuff from your Wii to your Wii U as well)
- X360 / PS3 like controller in the Pro Controller (without screen) to easily take all 3rd party ports make for the "core" market even if they choose not to do anything with the Wii U Gamepad
- Asymetric gaming using Wii U Gamepad for 1-2 players and rest using Wii Motion Plus or Pro Controllers. This is an extension of the "connectivity" ideas Nintendo experimented with when they did Gamecube + GBA as the controller.
- A social network for Games (MiiVerse) - Mark my words... this will be a hugely appealing feature of the console. Unlike the Playstation Home, it is an integral part of the console and not some separate application.
- Tablet + Pro Controller Hybrid controller for wide range of new game ideas. Have you seen videos of ZombiU? Rayman Legends? etc?
- Nintendo franshises finally in freaking HD
- Best system launch window software support in the history of video game consoles. No console has ever launched with wide range of games in distinct key genre's like Assassin's Creed III and Rayman Legends and Mario and Batman and Mass Effect and Darksiders and Ninja Gaiden and Pikmin and ZombiU and Lego City Undercover, and... you get the idea... its a long list
In short... if you liked the Wii, you would be crazy to ignore the Wii U cause the Wii was a really shallow proposal with a really short shelf life and really poor game support.
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And yet people bought a Wii for Wii Sports/Wii Fit/Just Dance and similar games. Shallow maybe, but that's what a large chunk of the Wii Audience wants.
Nintendo themselves identified the dual analog controller as the primary hinderence stopping non-players from enjoying console games. Now they have returned to it. Not for the sake of the casual market - casual market still doesn't want it, for the sake of the core.
Yes it still supports Wiimote but we all now full well games will support the gamepad over the Wiimote/Nunchuk option. Often Wiimote/Nunchuk won't even be an option (see all 'core' games announced) and with few expects, when it is used, it's only for additional players. Wii's casual market will not (Easily) be swayed to WiiU with it's dual analog controller.
Wii's message was clear. Simple, accessible, fun.
WiiU's message is a convulated mess. It's not clear who this is targeted for. It's a shootgun approach to hit everyone and will (IMO) miss the mark on all accounts.
Having said that, there's enough Nintendo fans and tech nerds to give WiiU a strong first Christmas. We'll see how it's still selling in March though.
If Wii Fit U and Just Dance 4 (WiiU) sell weakly over the holidays, you know Nintendo has not retained it's Wii audience.