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Gamerace said:

kitler53 said:

 no doubt you're right.  ..but i wouldn't expect another game to be able to fix that, not easily anyways.  assigning analog input to an absolute result is always hard.  for gameplay purposes, the more spells you have the more unique motions you need the more complex the problem becomes.  the tech would be okay if you have 2 spells but the game would be boring.  the game would be more exciting if you had 15 spells but technically would likely be a mess. 

i think it's kind of the same reason we never saw a game with "action buttons".  by that i mean like what you'd find in a game like WoW (bottom/left sides).

to work technicaly you'd need pretty big (therefore few) buttons.  to have fun gameplay you'd need the opposite.

 

i don't know if you read my post above but wii U's gamepad is going to be a better technical solution.  i think we'll see some good games (good to me i mean) from the wiiU.  it won't likely excite wii's expandaded audience but i guess i don't really care about that.

Just wanted to point out that this theoretical game has in fact been made.  It just never left Japan.

The entire gameplay of Takt of Magic was based on drawing runes to use in RTS battles.

 http://youtu.be/CnJb5EtrX90  (if someone could embed I'd be grateful)

http://www.gamefaqs.com/wii/954375-takt-of-magic/reviews/review-143661

Truely one of Wii's most underappreciated and overlooked games.

That actually seems really cool...shame about the Japan-only-ness though...tends to happen a lot with Ninty products.



 

Here lies the dearly departed Nintendomination Thread.