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Soundwave said:
HappySqurriel said:
Soundwave said:
HappySqurriel said:

Or to put it another way ... I don't think that the processing power of the Wii U will be an issue for 90% of the games made for the next generation of systems.

This is a bit of a lofty statement considering major developers aren't even giving Wii U 90% of current-upcoming content on PS3/360 (where's NHL 2013? Resi 6? Crysis 3? BioShock Infinite?). 

It also kinda reminds me of a lot of the talk six years about "don't worry, Wii will have graphics comparable to the 360/PS3, just in SD instead of HD" and "Wii graphics will make you say wow!", lol. 

We know how that turned out. I'm in a "put up or shut up" type of mood. This system is suppoed to hang with next-gen consoles? Alright. Show me something I'm not seeing on current gen consoles. Kits have been out for 18 months now. Show us something Nintendo. 

Right now I just consider whatever third parties decide to slap out for the system to be a bonus. Buy a Nintendo console for Nintendo games and you'll be happy. Expect anything well beyond that well ... you know what they say about expectations. 

It's been 15 years now of third party crap treatment on Nintendo consoles. There's all the blame in the world to go around (Nintendo to blame, third parties to blame, etc.), but at this point I want to see actually content back up some of these claims.

I didn't say the Wii U would get 90% of games, I said power would not be an issue for 90% of the games ...

... and we do know how the last generation turned out, the industry lost a lot of highly talented developers because they favoured fancy graphics over a viable business model. But who needs good developers or original games anyways when we can have a Call of Duty game (and a dozen clones) every year?


Nintendo deserves some blame here too. Some developers did try to sell genuinely good games like Little King Story and Mad World and HotD Overkill and these games all flopped on the Wii because what the Wii really effectively brought the market was a sub-set of shovelware fitness/casual/party/dance game crap. The PS3/360 was a better outlet for a lot of devs because even with higher dev costs at least you knew there was some type of core gaming market there to sell content on. The Wii, even Nintendo themselves had trouble selling anything not named Mario/Zelda/Smash/Miiware, etc. 

The Wii failed as being an alternative for developers that actually made real games but at a lower budget. Other victims were NST who's Project: HAMMER was screwed around and "casual-fied" by NOA until it was finally just cancelled outright (bet more than a few people lost their job there). 

NOA basically also passed on publishing The Last Story and barely could be bothered to release a very limited run of Xenoblade here. No effort whatsoever to cultivate an ecosystem for anything non-casual/non-franchise based basically. 

Of course these devs are going to continue to stick with Sony/MS, Nintendo is not doing anything for them, if they can't even be bothered to sell non-casual/non-mascot IP like The Last Story here, what chance does a little guy have? I'm sorry but Nintendo is really not the champion of the "little guy" publisher, on the Wii they didn't give a sh*t, even though they could've probably created an iTunes of indie gaming early on with Wiiware, they instead opted to make the service maddeningly user unfriendly (only 512MB of storage for ages) and restrictive to developers. 

The real alternative for the indie game community became a little bit of XBLA and very much the iOS revolution and the re-emergence of the PC market thanks to Steam. 

I love how tiny independent developers producing niche games with limited marketing support are used to show that third party developers "tried" ...

Initial efforts by third party publishers on the Wii sold reasonably well for what they produced, after all Call of Duty 3, Red Steel and Resident Evil 4: Wii edition but with each year that followed the number of core games release (as a portion of the library) steadily declined, the developers became smaller, only new IPs were used, and the marketing budget disappeared. Gamers were told that games were being released to see if there was a market for core games on the Wii, the publisher claimed that they had expected sales of 500,000 units, and when it actually sold over 1 million they introduced another test game; and when that game passed the test another test game was introduced.

Publishers did not want core games to be successful on the Wii, they bet heavily on the struggling HD consoles and would lose hundreds of millions of dollars if gamers didn't buy the PS3 or XBox 360. While I doubt all publishers learned their lesson I'm sure some did, the Wii U launching first should help the Wii U attract some support prior to it being allocated to Sony or Microsoft's systems, and (I expect) Microsoft and Sony will release more modest systems which will likely allow cross platform development with the Wii U.