Conegamer on 31 August 2012
| Soleron said: No. The very first things that people thought of for a Wiimote have not been done to a high polish level. That being a flying game, swordfighting and a shooter. We have examples of all of them, but they're either minigames with limited scope or feel like you're fighting the controls (or in Skyward's case, the game design) for a lot of the time. The ideas for tablets have already been used on smartphones and tablets, the ideas for 2 screens have been done on the DS*. The only thing that's not been done is local multiplayer with asymmetric gameplay and I think that will be exhausted by Nintendo Land and not seen again. *At launch: Oh wow endless possibilities! Actual games: It's the map screen. Always. |
That is my biggest worry as well, but I hope that since, as you say, devs have had a much longer time to adjust to the second screen/touchscreen, that the transition shouldn't be too hard...I hope...







