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Slimebeast said:
Scoobes said:
Baalzamon said:
JEMC said:

The more sensible approach would have been do a "Empire Earth" game. Starting with prehistoric men and ending with intergalactical civilizations.

Do not even bring Empire Earth into this.  That series had the same issue.  The first one was absolutely amazing, and the second one was horrible compared to it.  The third one was absolutely atrocious.

The sequel was an absolute waste of potential. It had some great ideas but completely ruined the implementation. Didn't even bother with the third.

Now the first one, I remember I played an 8 player random map that lasted 29 hours... epic!

I suppose that was against computer opponents, but was did the game really have such strong AI?

I only played it online. I liked Empire Earth even though it was very rough around the edges.

It was, but I also put all the resources on the slowest settings and the selected the largest map. I wanted a time sink and it didn't disappoint. The only problem was that AI opponents, whilst not difficult per se just didn't quit... like ever. If you missed 1 villager/citizen (very easy on a map that size), then they survive, rebuild and just come back stronger.

I remember it took me ages to defeat the first two opponents simply because they would just keep surviving even though I'd win nearly every battle.