By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HappySqurriel said:
The Wiimote & Nunchuck had a lot of potential (especially with Wii MotionPlus) but most designers failed to take advantage of it in an interesting way. A large portion of games only used motion controls as a way to trigger something that would have previously been done by a simple button press and, while the waggle was interesting at first, it got old. Creating a game where you draw Runes on the screen to cast magic is just one of hundreds of ways the Wiimote could have been used in interesting ways, but developers didn't seem to think of things like this.

I think the Wii U tablet has far less potential but, since developers are already very familiar with touch screens from the DS, 3DS and mobile devices, it will likely be used in far more interesting ways.


I suppose that's a good point, but my issue was that most games which used the motion controls felt gimmicky, bar perhaps Skyward Sword, Red Steel 2 and Galaxy...the hamepad doesn't seem to have that problem for me.



 

Here lies the dearly departed Nintendomination Thread.