By using this site, you agree to our Privacy Policy and our Terms of Use. Close

It's really not that bad and actually did a good job of mixing the more positive elements of AOEII and AOM. I thought the railroad/trade routes and the ability to ally with locals introduced new strategies and methods to the game. For instance, a quick scout of you enemies position should ID some native camps nearby giving an easy way to Rush.

The civs were also quite diverse and unique and they had more than the 3 in AOM. For instance, the British were easily the best civ for having a late economic boom (each house gives an extra villager) whilst the French villagers were practically Military units in their own right making the difficult to rush but giving them extra military option if they want to rush. Then you could customise and level up a civ to suit your playstyle with shipment options.

Unfortunately, this is also it's biggest flaw. To be competitive you have to use the same civ. You can't chop and change like you could in AOEII and this was detrimental for multiplayer games imo. Actually, I didn't bother with multiplayer in AOEIII, so it was certainly a bad move. The time period also wasn't that exciting. I still think AOEI had the best time period and would love a true modern remake of that classic.

I actually liked all the "Age of..." games. I still played AOM from time to time with my girlfriend and AOEI has to be installed on my PC at any given time for when I have an itch for old school RTS.