happydolphin said:
"It was a big jump last time, 1) we went from standard def to high def, 2) we went from very unconnected boxes to online service models 3) we saw a big jump in processing power 4) and frankly we made a couple of mistakes in how we built our technology that was going to build all these games out. [Engine]" "Fortunately, we have a very different approach to technology now - we have an engine called Frostbite, that is a proven engine that we've shipped a lot of games on, that's tailor-made for next gen hardware. So we're in really good shape from a technology standpoint which is where we had our misstep last time, and we have a much richer and broader set of IPs than we did on last generation." |
So yeah, what game was technologically not up to par from EA early in this gen?







