JEMC said:
Thanks. That eDRAM that's included in the processor is one of those "specific pool" that you mention, right? Also, isn't that 1.1GB at Battlefield the system RAM, not the whole RAM? I've read stories/reviews that show 1.5 GB cards running short of RAM trying to max that game, albeit at resolutions higher than 1080p. |
Well, that's something else itself. The 2 pools I was referring too are system RAM and video RAM. The PC equivelents are the DDR3 you put in your RAM slots and the GDDR5 that is included on your graphics card.
Yes, that 1.1 GB is system RAM, as I noted, which coupled with a 1.5 GB GDDR5 GPU shows that BF3 at highest resolutions with highest settings (both are things no next generation console will be doing) would use at most 2.6 GB....and that's if it using 100% of the video RAM. And remember, this is a PC game which means the code is not optimised specifically for any dedicated hardware like a console is.
TomaTito said:
And rumour was that they reserved those 512MB for the OS, how much will it really use at launch? Questions. Questions. Questions. |
512 MB for a console OS is beyond proposterous. I can run Windows 7 on 512 MB.
It should also be noted that things liek texture streaming greatly reduce the need for RAM. It could also be said that a protion of the 8 GB of onboard Flash RAM could be used as a scratch pad. A scratch pad is like extra RAM. Devs could use up any free portion of the 8 GB making the whole RAM issue moot.
The rEVOLution is not being televised