Mr Khan said: That Lesser Shade can go suck it :S |
A lot of people seem to have a problem with this fight, but frankly I really can't see why.
All you need to do is kick over the braziers, spam Yurick's fire spell, Gather to give him time to do so, and diffuse the kid's heal circle every time someone gets possessed.
Michael-5 said:
Well, having mechonis Fiora bothered me a bit, but not too much. What I didn't like was that the creating another universe concept, Shulk living, Fiora making people float randomly when Mechonis dies, and still being able to walk on Bionis despite it moving. How are cities still flat? How did they make this alternate universe, and why are there only 3 gods despite dozens of people on the satellite? I just felt that the end of the game was rushed, it was well planned, but for a game that's this long, there should have been more game at this point....I also hated how that High Entia woman was so much harder then the boss of the game. Still, an excellent game overall. I would give it a 9.5/10 if it weren't for all the grinding, walking, and rushed ending. |
The 3 "Gods" were the three in physical contact with the console when the experiment was triggered, and the three who were directly involved in its triggering. (Zanza pushed the button, Meyneth tried to stop him and failed, and Alvis performed the operation)
And if the "High Entia Woman" you mean is Lorithia (The one you fight in the Bionis heart, who summons all the nebulae) there's a trick to her. The nebulae give her a very high resistance to attack; focus on destroying them with magic attacks first, (the easiest way is to use Melia and spam her talent arts at them) then she becomes perfectly manageable. She's only hard if you're underlevelled or if you don't take out the nebulae first.