Slimebeast said:
No direct source, but what we do know is: 1). all these reports of Wii U being very roughly on par with the PS360 (although I don't take those rumors and statements literally, but still it hints us that the Wii U is definitely not a power-house) 2). all games displayed so far including the ones who were analyzed by the Eurogamer guy show (among them Batman Armored Edition) that graphics and performance of the launch period Wii U games will be on par with PS360. And Batman being 60fps would require nearly twice the rendering power of a X360 that ran Batman in an unstable 25-40fps. On top of that you got the power needed for the Wii U controller plus the visual enhancements to Batman Armored Ed. All in all this will not happen so early in a gen by a lazy third party dev doing a late port. |
But the Wii U has OoO CPU and a GPGPU and the other 2 consoles don't so I can see how the Wii U is considered "weak" for direct ports when the current engines and multiplat games don't make use of those features. Arkham City being a late port could be a good thing because the game is not developed for all 3 systems at the same time so they don't have to work towards the lowest common denominator so to speak. They had a whole year exclusively for the Wii U (up)port and it's possible imho that they fiddled with the engine to make use of the special features and get extra juice out of the Wii U. The GPGPU for example takes a lot of strain from the CPU when properly used.
I stand by my opinion that we just don't know either way yet.
Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.








