Scoobes said:
There were quite a few games that I felt made decent enough use of the hardware. I can't imagine many PC engines required much in the way of optimisation considering the hardware was essentially made up of off the shelf PC components. Personally I thought Halo 2 and Far Cry pushed the system byintroducing normal mapping and then there were games like Riddick and Splinter Cell which had excellent lighting. Didn't it also have a lot of Unreal Engine 2 games? |
well that is what most developers seemed to think as well.
As for Normal Mapping the Xbox GPU had mormal map support built in, it was a trivial effect to implement on Xbox. Which is why a lot of games that used it looked like crap on gamecube as devs instead of just implementing Bump mapping, EMBM or using a hack to implement it using TEVs/EMBM hardware.
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