| wfz said: I thought Naughty Dog and other studios were pressured by Sony to make grittier, more realistic shooters in the beginning of the PS3's life since Sony said it was the trending thing. I know Uncharted started off as a very, very different game than it ended up as, and due to the pressure to make it more realistic, a lot of ND developers were upset (and I believe they left the team). Interesting news to see Sony's completely turned that mindset around - apparently. |
Well Sony needed a game to fill a hole in it's gaming portfolio. They weren't offering any gritty shooters at a time when the market was calling out for them. I think the boundaries of creative freedom can only stretch so far, until you aren't even managing a company any more, just a series of developers doing whatever they please in an office space, being funded every month with no regulations. (I'm not sure in the case of ND if any left the team as a result of the change of direction of the game. I believe many left as a result of the development of Uncharted being so difficult, correct me if I'm wrong though.)
All the projects at Sony need to be greenlit. We know that. So these devs will come up with whatever ideas they want, then the head honcho will give it a seal of approval or have it scrapped- in which case it's back to the drawing board. All the games that make it to market Sony will obviously have faith in. So while yes, creative freedom more than likely exists once a game starts to get funding, Sony won't just roll with any idea a developer comes up with. They will always probably be aware of the overall picture and how this new idea is fitting in to their catalogue and release schedule.








