Soleron said:
Plateau in what the average consumer requires of graphics, not best possible. As long as a game looks like a good 360/PS3 game (i.e. 2005 era PC graphics), no one will actually be dissuaded from buying it due to that. Plus seriously, game companies don't have the budget to make it look better than that for all but the highest selling games. Until we can scan IRL objects in and use raytracing on them that won't change. |
Yes, we are definitely on our way to that demand plateu and by each console gen significantly less gamers are choosing graphics as being the difference maker for a purchase decision. On that I agree. Nintendo definitely made the correct analysis.
It depends on how you define a demand plateau. If let's say in last gen 75% of core gamers had their mouths dripping when they got a glimpse of current gen graphics, and that number has fallen to only 40-50% of core gamers being wowed by the UE4 demo, then we sure are trending towards a demand plateau, but I personally think that there's still a lot of gamers who value improved graphics to the level that it justifies these substantial leaps in hardware power that console gens bring.







