Baron said:
It has become clear to me you have little understanding of hardware and power profiles. The Wii had a 20 Watt TDP because its hardware is based on components developed in 2001 originally manufactured with a 180nm proces then downsized to 90nm for the Wii. Again, size =/= power profile. I also never said the GPU in the Wii U is going to have a 50 Watt TDP. I only compared the difference in performance relative to TDP in just two years time by using the 2600 XT and the 4650 as an example. If the Wii U GPU really is manufactured with a 40nm process as rumors suggest then the 5570 with a TDP of 'only' 39 Watts is plenty to smash the performance of the 360's Xenos. Your assumption seems to be based solely on the fact that the Wii U isn't much bigger than the Wii. Understandable but mistaken. Until we know what kind of power profile Nintendo has in mind we can't say anything without them being baseless assumptions. |
I don't know anything about hardware and power profiles. I've been reading silentpcreview since ~2005, Beyond3D since 2004, I've done overclocking with undervolting to my laptops, my studies are equivalent to an electrical engineering, and I work with hardware, but I know nothing of it.
I'm just saying that we shouldn't have unreasonable expectations of the power that a console with that aspect ratio could have. WiiU seems to be at most two times the volume of Wii, Nintendo shouldn't make a console with a power envelope higher than 50-60W with that aspect ratio, or we will have consoles that die due to thermal fatigue as X360 and PS3 suffered this gen.
I'm sure that Nintendo want a failure rate in the low single digit range, and putting >80W in a box of that size is looking for problems.







