selnor said:
ZaneWane said: developers & anandtech claim XBOX is the superior console last gen
Let me say this once again today: The Xbox is still the most powerful game machine on the planet. Not only is this the greatest compliment that a software engineer can give to a piece of hardware, it is also a reflection of our appreciation of the Xbox for allowing us to run DOA3, DOAX, and now Ninja Gaiden with the quality that we, Team Ninja, hoped for.
http://www.gamespot.com/xbox/action/ninjagaiden/preview_6070870.html
My first thoughts were, what can we do with this game on Xbox that the other consoles couldn`t? So we focused on an increased number of polygons, multitexturing, and designs to exploit the hardware.
http://www.xbnmag.com/article2/0,4364,1268951,00.asp
The number of textures, visual effects and polygons we throw onto the screen would bring any other console to its knees. We really made the most of what the Xbox offers a game developer.
http://www.computerandvideogames.com/news/news_story.php?id=96717
The hard drive for streaming, pixel shaders for some effects, and the raw power. It would not fit on a PlayStation and would change beyond recognition to fit the GameCube. It's not that we've been inefficient either; we're just asking a lot of the hardware, and the Xbox is the only one that can deliver.
http://www.xbox.com/en-us/polygon/20031027-2.htm
Both the GameCube and Xbox are clearly superior to the PS2 in terms of the quality of the graphics seen in games available today. The transition from PS2 to GameCube and/or Xbox is a fairly large leap, but going between GameCube and Xbox is a bit less dramatic.
http://anandtech.com/systems/showdoc.html?i=1566&p=14 |
I hope thiis shuts up the unbelievable BS that Libro is coming out with.
Its a known fact among every developer and media that Xbox is the most powerful connsole for the 6th gen.
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It's not as simple as that.
The Xbox was easier to program for, so it's full power was easy to harness, which is why it's seen as "the most powerful." The Gamecube was much trickier, and only Factor 5 ever fully unlocked it. The Xbox had more brute force, but lower internal banwidth, a less efficient CPU, and slower RAM hampered its overall performance, while the Gamecube was more efficient but had less RAM and lacked a hard drive for streaming.
You couldn't do, say, Chronicles of Riddick on Gamecube, but you couldn't do Roue Squadron 3 on Xbox either.