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Khuutra said:
Runa216 said:

Ah, got it now.  

Truth be told I'm rather hesitant to write up the article and post it...not becuase I'm worried about people disagreeing (I'm not, I acknowledge people will likely hate me for it), but becuase I highly doubt it'd initiate any intelligent conversation.  I'd like for it to get people talking, actually DISCUSSING the source of the issues at the root of the problem and what it means for the future of the series...but that's not going to happen. 

That and...well, I rarely see an article posted here that is serious and NOT just trollin for hits, and I really don't want to be seen as "just another professional troll" like Jim Sterling.  I hate the idea of grading games based solely on what I expect will get me hits, or posting an inflammatory article just to piss people off.  No, I want to get discussion going, sadly the topic at hand is sure to get its fair share of heat. 

Egoraptor is a silly man who says silly things but provides a good platform for discussion about game design.

Tell me, what do you see as the primary difference between Sequelitis (particularly this and the Mega Man X video) and what you end up writing in your itemized FF13 hate lists?

as a major fan of sequelitis, I can assure you my 'haterants' are not the same as his comparisons.  mostly because he's not assuring that one product is shit, he's just comparing what works and what doesn't.  

Castlevania 1 vs Castlevania 2 was a good example.  He certainly had some complaints about 2, which were detailed and inclusive, which is somewhat similar to what I have to say about XIII.  The stuff about the agonizingly long animation as the world shifted from night to day or the indecipherable clues to the puzzles are similar to my complaints about the unfair inconsistency in the Paradigm shift animations or the impossible to predict instant death moves of some enemies. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android