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Vinniegambini said:
These are biased and very pro-nintendo statements. How about we look deeper and put some validity into them:

1. Nintendo's demographic

Firstly, Nintendo has a different demographic and market than Sony and Xbox 360. Consequently, one's arguments between Nintendo and its competitors are not valid as they are competing for a different market share. Nintendo's market is geared towards the casual gamers, and individuals between the ages of 5-18 and have done so since the N64 era. Nintendo's IP's such as Pokemon, Mario, Kirby, Donkey Kong and so forth are commonly known by kids. As a result, one can argue, that Nintendo heavily markets their products for that demographic. Hence, it is the Disney of Video Games. Xbox 360 tried to penetrate that market with the Kinnect but failed to have a lasting impact due to Nintendo's strong footing in that area.

However, in the fields where Nintendo lacks (online gaming and 'core-gamers'), Sony and Microsoft cover-up splendidly. Microsoft and Sony boasts some of the strongest IP's for that market; Halo, God of War, and Uncharted comes to mind. Nintendo is trying to gain some footing in that area but as Iwata mentioned in a Q&A, it cannot be done overnight as their competitors have had several years to do so.

Nintendo has done alright with girls and women of all ages, boys under 13 years old and working men (especially with families) ...

The more Nintendo worked to appease the hardcore and build systems to fight Sony (and Microsoft) on their terms the worse Nintendo did. By embracing the broader market and building systems that appeal to them Nintendo started to dominate. If Nintendo can hold onto girls and women of all ages and boys under 13, while improving their relationship with older men they will thrive as a company; and Sony and Microsoft can fight over the small group of obsessive gamers that have impossible demands.