| DigitalDevilSummoner said: forevercloud3000 if i had a penny for every time someone critisised FF XIII for being a bad rpg when it's not really an rpg nor was it developed as one. it's a hybrid between action / rpg and strategy. they didn't even try to make a world for the player to interact in. the very concept was to make something completely story driven and closely directed. yeah, it was meant to be the most spectacular ride possible. that was the concept, after the open XII make the best story driven game there is. final fantasy is not a run of the mill console rpg, they do have the responsibility to push things forward and not fade into obscurity like the good ol 90s square rpgs did because that is what happened to them in the last decade. ff xiii didn't die a cold death, it was the one that did it. for the story for the first time in FF history Motomu tried to escape from the classic anime/rpg theme of protagonist - antagonist confrontation and make something new; focus on the friction between the members themselves against an immovable godly force. It is one of the more complicated story lines to follow and that was the point, not the final confrontation but all the little things in between. and Vanille is great FF XIII-2 is obviously a far cheaper production and they did manage to pull a more than decent experience out of such small places. as a megaten fan i loved the idea of capturing monsters and always going for the stronger ones. dont forget that parts were outscourced to tri ace, it was all about being more productive. so with a 2.5m in sales its no wonder why they are encouraged to go for a proper conclusion. stop critisizing FF XIII for all the things it was not. it's juvenile
|
I do not have a problem with change, the issue is that the changes were just bad in this case. Are you honestly trying to say FFXIII was not targeting to be a RPG? That is ridiculous.
FF Versus XIII is meant as an Action RPG, XIII is suppose to be turn based with a new age twist, I get that. Like I said, I like the Paradigms. Motomu's story in FFXIII has to be the stupidest I have ever experienced. It goes nowhere. SPOILERS!!!! At first the team says they will not be the destroyers of cacoon, then they are, then they won't, then they are going to save Orphan from being destroyed, then they are the ones that kill him. It just goes back and forth to create a false sense of turbulance. And very little in XIII is original seeing as it borrows heavily from different entries.At least those Anime tropes are sorta interesting to follow. I miss the days of having a REAL Antagonist, in RPGs not this me vs the literal world crap. Antagonists used to be the series's driving force. Some of the best FFs always had an actual Antaganist (Seph,Kefka,Kuja,Vain,Ultimecia).
And the saddest part is, I am not even the game's harshest critic. I am fairly lenient as I did still enjoy FFXIII .
I am assuming you are some sort of Non-Conformist Conformist who prides themself on the fact they love things other people hate. I don't really care. Regardless, general consensus says the game was Bad for many of the reasons I stated, it is the worst rated FF game bar FFIVX. It also suffered some of the worst sales in series last decade(It barely did better than XII but I assure you its productions far outstrip it which means they made very little on it). The game was bad, XIII-2 is worse and most people don't like them. Get over it.


![]()
Greatness Awaits
PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)







