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oniyide said:
@forevercloud you cannot prove that quality suffered because of a game going MP, show me sources that say otherwise and we can talk. People were mad cause the quality sucked not cause it went MP and you cant prove it going MP caused the games to be bad, unless you have some Quantum Leap machine and you can go into an alternate universe where the games you mentioned were exclusive.

I see your Skyrim and raise you a Batman, Street Fighter, COD, Mvs.C3, GTA, JC2, etc. all games that are pretty much the same across their consoles. I love PS3 but the reason why the early games ran so crap because SOny decided to make some weird console that many complained it was difficult to work with, that has nothing to do with 360, which MS stuck to a more PC setup. Fact of the matter is there are more multiplat games that run the same than ones that run worse on PS3.

You do know Demon Souls has been out longer than Dark Souls right? THe fact that the sequel sold just as much in a shorter amount of time kinda proves you wrong.

We'll never get back to a PS2 era domination, not even WIi managed that. SO i would kill that dream right now, because 3rd parties wont allow it. Probably for some of the same reasons you mentioned


you are failing to see what I was talking about. We are talking about games that WERE Exclusive to a console at some point and then no longer were. With these types of games we can see where they have degraded(due to being MP). I simply named Skyrim to illustrate the inconsistancies of Multiplatform development and how they put strain on developers. Also COD is a bad one for you to even use, as it frequently had gamebreaking glitches just like Skyrim for PS3. Yet like I said, this is not the main point I am making.

Demon Souls is still $20 at retail while Dark Souls is already $30(With far more price sales on it than I ever saw with Demon Souls) which is a much quicker decline than Demon's Souls. Dark is a good sequel, seeing as Demon wasn't pushing the envelope in any way, that left plenty of room for improvement as opposed to the typical need to cut things. Dark Souls might edge out a few extra games sold but not a crazy amount....which is suppose to be the main reason games are going MP in the first place right????

And it would seem you are trying to tell me I cannot make the connection that...

 Multiplatform Development = Game's loss of content from exclusive counter parts  = mediocre sales spike or even decrease.

 As I said in previous post, many sacrifices were made to some of these games in order to be playable on multiple consoles. Why else does a developer remove content that was successful in a previous entry? for kicks? I think not. It can only be because they couldn't get it to work or fit, its the only possible explanation. And the mythos that Multiplatform development is suppose to usher in double the sales numbers is just completely FALSE no matter how anyone tries to spin it. Japanese Devs are also the ones stating the whole "Westernizing" thing about their games, something that never came up when they were exclusives. And the evidence of MP development causing FF and Tekken release delays is right in front of you.I think you are some how waiting for the Developers to actually announce to you that "this this and this" is the reason why they gimped said games when they went Multi, something that will never happen. If you cannot see how it all corrolates into each other, you are simply being willfully ignorant. I don't know how else to illustrate this to you.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)