zero129 said:
teigaga said:
Viper1 said:
teigaga said:
"Those textures are HD" Simply calling a texture HD does not make it impressive, block colours in files size and virtually non-existant regardless of whether the texure size is 480p or 1080p. Its a block colour, there is no information in it. Its therefore not demanding for the ram. As for the building tehy are simple squares, they are not composed of a lot of polygons. they will never be as demanding as organic shapes. Naturally the art choice means the models alone are not demanding so more effort can go into the the amount thats going on screen at any one time or displacement mapping. Not trying to dismiss the visuals of this game, I just think you give it unfair praise over many current gen games.
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That's not how textures sizes/resolution are referenced. Texture resolution is independant of the screen display resolution. The Wii U is actually capable of 8192 x 8192 texture resolution. I'm not suggesting that is what P-100 is using but you can't equate a texture resolution to the screen resolution.
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Yeah, I should know this. Don't know why I included the p (480p) at the end as well, that made zero sense lol. Regardless the same priciple applies, a 8192x8192 texture of pure black is no more demanding then a 2x2 texture of black.
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Exactly what are you trying to say here cos your lost me.
First off its pretty clear that if a texture is using a colour its going to be more demanding using a texture res of 8192x8192 then it is to renter a texture at 2x2 even if its pure black that doesnt matter.
So exactly what are you trying to say??.
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Errmmm.... yeah, ignore that.