| teigaga said:
Always look at games built from the ground up to judge a systems power, they're not going to creat new assets to exploit the power of amore powerfull system but they will have smother textures, frame-rate, better ant-aliasing. The Wii U can be judged on games like zombie U, Pikim 3, and Project P. All of the 360 ground up launch titles PGR3, Perfect dark Zero all Kameo looked a good step above Xbox 1 titles. From my experiences I've found that if you can't see a difference at launch, then you won't see to much of a difference during the rest of the life. Also consoles which make smaller leaps also see far smaller improvements over there life, because developers are already used to working within similar technological bondaries, so what everyone has learned through optimising games on 360/ps3 will allow them max out the potential of the Wii U quicker then a systems which presents new standards of art assets and particle simulation etc. |
My point was that I don't think we've seen anything yet that I really think is representative of what the Wii U can do ...
I'm not expecting the Wii U to be a "generational" leap in graphics ahead of the HD consoles, but I also don't think that any of the Wii U exclusives we've seen are designed to be graphical show-pieces. When Nintendo shows of Metroid or Zelda (or something) at their event in September I hope to be able to say "That is a game that is clearly representative of the system". Essentially, games like Project P-100 and Pikmin 3 look fantastic (in my opinion) but I also wouldn't expect similar games to look much better regardless of what the underlying hardware is. Zombie U looks "good" but it is a rushed launch game that had a very significant direction change mid development and I have doubts that improving visuals was #1 on their priority list.
I expect that Nintendo, or a third party publisher, has something (relatively) impressive they want to show off that will release next spring/summer that will (likely) be announced relatively soon.







