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HappySqurriel said:

Personally, I'm waiting for a big budget exclusive game developed from the ground up for the Wii U before I judge its performance; and (most likely) this will be from a developer within Nintendo working on one of their big franchises. Hopefully Nintendo will show off a Metroid or Zelda (or something) on September 13th.

The reason I don't want to judge the system now is the same reason I didn't judge the XBox 360 based on games like Gun

 

Most of the games we are judging the Wii U's performance by have been developed with the PS3 and XBox 360 in mind, and the Wii U is getting a (relatively) inexpensive port where most of the development resources are (probably) being used to take advantage of the new controls.


Always look at games built from the ground up to judge a systems power, they're not going to creat new assets to exploit the power of amore  powerfull system but they will have smother textures, frame-rate, better ant-aliasing. The Wii U can be judged on games like zombie U, Pikim 3, and Project P.

All of the 360 ground up launch titles PGR3, Perfect dark Zero all Kameo looked a good step above  Xbox 1 titles. From my experiences I've found that if you can't see a difference at launch, then you won't see to much of a difference during the rest of the life. Also consoles which make smaller leaps also see far smaller improvements over there life, because developers are already used to working within similar technological bondaries, so what everyone has learned through optimising games on 360/ps3 will allow them max out the potential of the Wii U quicker then a systems which presents new standards of art assets and particle simulation etc.