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pezus said:
lilbroex said:
Euphoria14 said:

Wow, and you actually sit here and tell others not to speak to you in a condescending manner. You should improve the way you speak to people.

 

You said "It should be 1080p and 60FPS unless they downgrade it before release" and in that same post you said "Regardless of whether or not it is missing lighting or particle effects".

I was saying that lacking those effects while remaining 1080p and 60FPS is still a downgrade for an open world title like this. I think it would possibly be better served if the resolution was dropped in order to maintain the other mentioned features.

Quit being so defensive.

What am I defending? Correcting your errors is not being defensive. What you are doing in this comment right here(defeding your error) is being defensive. Please learn how to use words properly before you start making negative accusations. I speak to people relative to how they themselves speak and behave.

For the last time. Its not a "performance" issue... it a "time" issue. What is so difficult to understand about that? They stated it clearly.

Reducing the resolution would make no difference. The features are just  not implemented. Its already running at a higher resolution and frame rate. This problem has nothing to do with system specs. It has to with the fact that there is no engine developed for the Wii U to adapt the port. The hardware in the Wii U is completely different than the 360 and PS3. You can't justput the game on a disk and expect everything to work properly on a different system. It has to be rewritten and that takes time.

Wasn't porting to the Wii U supposed to be easy as a Nintendo pie? Again, I ask you for a source about the 1080p and 60 fps...Surely, the people playing it would have noticed.

I doubt this has anything to do with how easy/difficult it is to get games running on the Wii U ...

For whatever reason, a disconnect has occurred between the version of the game engine that is running on the Wii U and the version that is running on the other consoles and it is (for some reason) difficult to resolve the differences in a timely fashion. Unlike what some people probably think, developers don't have the option to continue working on their project right up until the release date, and it is likely that Ubisoft doesn't have time to resolve these differences between now and when the game enters QA.

Hypothetically speaking, it is possible that Ubisoft might be able to begin the work on this change after the game has past both internal QA and Nintendo's QA; and patch the game soon after release to include these features; but that would depend on Ubisoft caring, which we can't count on.