| wfz said: "As smart phone games continue to grow, deeper and more advanced experiences are being offered. Wouldn't these directly eat away at the future handheld market?" I thought his response to this sort of question really didn't address it well enough. He's right that there will always be those who want a deeper and more engaging experience. What he didn't say was how the handheld market will continue to evolve to give that deeper gameplay experience that the mobile market can't provide in the future. We shall see in time. |
A game-optimized interface and other game-centric hardware features (dual screens, 3D), along with specialized software designed to leverage it all.
I'm not entirely convinced it's enough though. There's a lot of parallel between handhelds/smartphones and home consoles/PCs. The two big differences are that mobile operates under severe constraints which promote convergence, and pocket PCs have never been as capable as they are now. Home PCs have always offered experiences roughly as compelling as game consoles, but handhelds haven't really had pocket videogame competition until just recently.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







