VicViper said:
I just think all those should be considered. People wanting drastic changes like Yoshi's Island for example, should look into Wario World or Super Princess Peach or even play the sequels to YI - quite different from one another. And people saying Nintendo used to change 2D Mario all the time, should look at Mario 2. And most importantly, change usually is a meaning for complexity too. Changing too much, the game becomes either: unrecognizable or extra complex (less appealling to the masses) Mario was more or less victim of those same points. It's just a spiral, really. People wanted change in megaman for example, it came, people cried in joy! Then they continued the changing, people complained. Then Megaman 9 came and people holded hands and started to sing the Kumba-iê together again. Megaman 10 was acceptable, but 11? Oh, 11 NEEDS changing ... again! |
Do you mean the Japanese Mario 2 (aka lost levels) or the Doki Doki Mario 2?
And yeah, I agree with you. There were plenty of Mario alternatives for people looking for variations on the Mario formula. I guess Nintendo knows that Mario has a particular brand of loyalty amongst fans. If Super Princess Peach had starred Mario, I think it would have done much better in sales. It was a pretty solid game but, withouth Mario on the box, many people didn't even give it a second look.
One of the few series that almost always gets it right is Metroid. I guess Grand Theft Auto and Castlevania do a good job of this, too (for the most part). As for the last part of your post--I openly admit that we have no idea what we want. When companies start listening to us and changing things to fit our demands, that's when things start getting generic and bland. I think NSMB2 is barely outside of that window but I hope Nintendo goes their own way with the next game. Make the game they want to make instead of making the game they think we want them to make. It usually works out better for everybody when they don't follow some check list of demands.








