| thetonestarr said: You're wrong on both of those counts. Anyways, the point is that it's not just the third in a series, but more like the ninth. It's the ninth time pretty much having the same thing with small upgrades each time. |
"Small" is a relative term but, from where I sit, the diferences between SMB1, SMB2, SMB3, SMW, and Yoshi's Island are HUGE. It's just that NSMB1 was a throwback to the original and NSMB Wii was basically the same game with a couple of new power ups and multi-player. The NSMB brand is basically not changing things up like every other Mario game has.
The thing is, are audiences today really wanting change? I knew people in the 80's that LOVED Super Mario Bros. but couldn't get a grip on Super Mario Bros 2 and its new gameplay mechanics and rules. I know people who couldn't figure out how to carry a turtle shell or fly in Super Mario Bros. 3 and just felt overwhelmed by it. I know people that felt Super Mario World was waaaaaay too complicated with too many buttons, two different jumps, a dinosaur with his own controls, flying mechanics, etc. And I know a horde of people that just said "Fuck it" when Mario made the jump to 3D.
Maybe the reason the New Super Mario games have remained unchanged is because the past Mario games from the 80's to Yoshi's Island changed so much that fans of the original (which was the best selling game of all time for a looooooong time) just got overwhelmed by the changes. If that's the case, did Nintendo make the right decision or the wrong decision with NSMB2? I don't know. I like change but my GF (who spends way too much time playing the Virtual Console version of Super Mario from 1985) will probably give NSMB a chance. Just saying.








