BasilZero said:
Dallinor said:
BasilZero said:
Dallinor said:
You might consider Wipeout to be a huge franchise in name, but the reality is it's probably a successful small tier title in the playstation portfolio, with it's glory days in the past. According to the data on this site the franchise didn't break a million with a single release.
Zipper was not closed for one bad game, far from it. They were closed for producing nothing critically or financially sucessful over a 6 year period. They are SCEWS least successful developer this generation. Their two biggest projects combined have sold less than 2 million copies, despite over 100 staff working at Zipper. An online-only Socom game from Slant Six Games, a much smaller less experienced developer, has sold more copies than Zippers main entry sequel in the series; Socom 4. That was the writing on the wall. They were incompetent and the reality is they have probably been nothing but a money sink for Sony this entire generation.
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I wouldnt really look at the data on this site...most of it is way off like the God of War sales and the PSVita sales.
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Either way, the series went from 3 releases on the PS1, to 2 releases on the PS2 then only one release on the PS3 and it was initially only as a PSN title. I think the franchise may have been on the decline.
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What if the reason for that is because there were two titles on the PSP and one title on the PSVita o.O? Maybe they divided the releases?
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Well I'm just logically trying to put things together.
I would say the switch to handheld releases is also indicative of the series being on the decline. They are smaller projects, requiring less resources. If the franchise was still successful and making Sony bank, I would imagine they would have offloaded the handheld games to another studio to allow Studio Liverpool to continue to work on the home console releases.
The very fact that the studio closed should be screaming at you that the games were probably not making tons of profit.