selnor said:
Rogue 3 is 20 mill per frame. LP is 3mill per frame, Dead Rising is 4 mill per frame. Lair by contrast is 134 mill per frame.
Its interesting to note that Lair is the highest polygon count game this generation for PC or console. Again its made by the same developer Factor 5. Yet is not the best looking game this generation. Also is predominantly a flight game just like Rogue 3 was last gen.
Mario Sunshine about 110k polys/ per frame Lost Planet 3mill polys/ per frame Dead Rising 4 mill polys/ per frame Rogue 3 20 mill polys/ per frame Lair 134 mill polys/per frame
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I'm almost certain you are mixing polys/frame in some games with polys/second in other games.
There is no way that Rogue 3 is 20 million per frame, the game runs at 60fps, that would be 1.2 billion polys/second. The initial conservative estimates for the GC put performance at about 12 million/sec, conservative certainly, but not out by a factor of 100.
Furthermore the only number I found for Lair was a quote of 134 million polygons for the whole stage/level, again, not per frame.
Agreed on the main point though, using polys per frame or per second as a metric of performance in this day and age is rather redundant.