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sc94597 said:
^ I love your ideas they are more in ordganized than mine were. Lol. Few things I would like to add. There could be places where you play in turn base such as pvp areas but the main game when fighting wilds/other people could be real time or the person asks to go against you and you fight in your choice real time or turn based. I would also like the trainers to have ranks/lvls just so you could distinct yourself between which people are new and which people are not. I would also like to say that wild pokemon lvls are determined by to things what lvl the trainer is and location. Oh and wild pokemon lvls such as legendaries could even go higher than the set 100 so using multiple pokemon is necessary. Oh and instead of new pokemon added in expansions they could just be added in updates if we have a hard drive sd support or external hd support by then. This is making me wish this game is made. I wish I worked at nintendo so I could offer the ideas.

Similar to what I said in my last post, a trainer's rank could be determined by gym badges/victories. It could also go by the quantity and quality of side missions.  Or just a mix of the two above. 

 I think that the level of the trainer shouldn't determine the level of wild pokemon in an area.  This is because if one player sees a pokemon, the level of the pokemon will be one level, and if another, person sees it, it will be at another level.  I don't think that it would really make sense to do this. Instead, I think that the level of pokemon should be determined by the area.

Legendary pokemon that are at a level above 100 would be interesting, but what if you tried and succeeded in catching it.  Would it stay at that level, or would the level be lowered to something under 100.

Adding pokemon in updates would be nice in one way, but I think that I would prefer to get say 100 pokemon once a year, instead of 2 a week.

I think Nintendo really needs to bring out something to allow us to add space to the Wii.  It wouldn't really matter if it was software that allowed us to use SD cards as a HardDrive or just release a HardDrive. Either way, I think a game that had even a little of what I thought could go into a Pokemon game, would probably push most Wii users over the edge in storage space.  I could be wrong though, and Nintendo could make a game like this with minimal space needed.