the_dengle said:
I liked it the other way. Start in a hyper-realistic modern game world with one-hit death. As you do better, the main character grows the ability to perceive the world in more simplistic terms (sort of a Viewtiful Joe mechanic), resulting in simpler and ultimately retro graphics, but a greater difficulty. It also creates a kind of "shield" for the player, as every time you get hit you fall back to the previous era. You must be hit in the modern era to die. Multiple endings depending on which era you spent the most time in to boot. |
So basically: start off in modern day times, the better you score/do/whatever, the worse the visuals gets but the harder the game becomes?
I like the idea of Multiple endings!








