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the_dengle said:
Ajescent said:
wfz said:
This sounds like an awesome idea.. but as Boutros said, I'd do it differently. I'd start the player off in a very simplistic setting and the better the player did, the better the graphics became.

Make the music change too!

I like these ideas actually, though obviously the music one goes without saying.

How about, they start off in Atari era, get enough combos, scores, points- whatever, the game will evolve to the next level, take a hit and it will de-evolve. The aim could be to get to 1080p=60frames blah blah and stay there for as long as possible?

I liked it the other way. Start in a hyper-realistic modern game world with one-hit death. As you do better, the main character grows the ability to perceive the world in more simplistic terms (sort of a Viewtiful Joe mechanic), resulting in simpler and ultimately retro graphics, but a greater difficulty. It also creates a kind of "shield" for the player, as every time you get hit you fall back to the previous era. You must be hit in the modern era to die.

Multiple endings depending on which era you spent the most time in to boot.

So basically: start off in modern day times, the better you score/do/whatever, the worse the visuals gets but the harder the game becomes?

I like the idea of Multiple endings!



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?