so to increase the difficulty i have to let the enemy hit me to reach other areas? so i have to play bad deliberately to get a harder difficulty and to see more areas?
or did i get that wrong? becaue i don't think that would be a cool idea, make it exactly vice versa and it could be good, play good and get new "era areas" and with that new difficulties.
but in general changing "eras" when i get hit could be good.







