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so to increase the difficulty i have to let the enemy hit me to reach other areas? so i have to play bad deliberately to get a harder difficulty and to see more areas?

or did i get that wrong? becaue i don't think that would be a cool idea, make it exactly vice versa and it could be good, play good and get new "era areas" and with that new difficulties.

but in general changing "eras" when i get hit could be good.