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I actually never heard anyone compare Metroid to Halo before. It makes sense I suppose since they are both shooters but metroid gameplay is not like Halo's aside from the fact that we are in 1st person and we shoot a gun. Halo has almost no strategy involved, you simply shoot anything that moves with the biggest gun you can find and enjoy the results (flying bodies, big explosions etc). Metroid traditionally required some strategy, patience, and perception (like finding enemy weakness) as part of its appeal. To garner the kind of numbers Halo receives, Metroid would have to adjust its philosophy to expand its player demographics to Halo demographics which are much larger and wider than Metroids. IMHO i wouldnt want Metroid to become like Halo, nor would I want Halo to become like Metroid. If Nintendo wants to compete against Halo they should do so with a new IP and not dissapoint loyal Metroid customers who like the normal game style. Anyway, I think Metroid & Halo are dissimilar enough that they will not interfere much with each other. I do think that this Metroid will pass 3mil in sales fairly quickly.

I do agree with everyone else in that Metroid will be a huge influence on FPSer in the future. If its as good as I imagine it can be, I wouldnt be surprised to see all next gen consoles with similar control features.