happydolphin said:
lilbroex said:
HappySqurriel said:
happydolphin said:
I'm not sure if you realize how much I want to ... you in the ... right now. Regardless, I'll try to explain.
Max polygons on Xbox (according to you): 12m @30FPS.
Capability of Xbox as seen on DoA (according to Navane): 18m.
So, how is DoA's performance > Max performance?
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I would be very doubtful that DOA achieved 18 million polygons per second, especially if the character models were only 9,000 polygons each.
18 million polygons per second works out to being 300,000 polygons per frame at 60fps and 600,000 polygons per frame at 30fps. Fighting games tend to devote a relatively large portion of resources to the character models of their fighters (especially compared to other games) and you wouldn't expect a fighter to only use 3% to 6% of graphical resources to render both fighters.
In reality, I would expect that DOA was probably in the 6 to 9 million polygon per second range and rendered at 60fps; and the fighers would then account for 10% to 20% of graphical resources (much more in line with what you typically see from fighting games).
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He started misquoting at that point. Navine said 18,000(each character was 9,000), not 18,000,000.
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Oh now you spell it out. Good for you, that attitude will bring you far.
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You were quoting and typing it yourself. Why would I need to restate what you had already typed with your own hands?
That is why I asked, "Can you count?" I thought that made it clear that you were counting the numbers incorrectly. Apparently not.