HappySqurriel said:
18 million polygons per second works out to being 300,000 polygons per frame at 60fps and 600,000 polygons per frame at 30fps. Fighting games tend to devote a relatively large portion of resources to the character models of their fighters (especially compared to other games) and you wouldn't expect a fighter to only use 3% to 6% of graphical resources to render both fighters. In reality, I would expect that DOA was probably in the 6 to 9 million polygon per second range and rendered at 60fps; and the fighers would then account for 10% to 20% of graphical resources (much more in line with what you typically see from fighting games). |
Okay this helps.
@libroex. It's not the first time this happens. You don't try to help or constructively discuss things, you make it hard for people to discuss because you refuse to cooperate. You thought it was obvious but if I was making such a glaring mistake it should be obvious to you that I was oblivious to it for odd reasons and that it's not because I can't count, it's just that I made a silly mistake that I was unable to see.
I wish you would change, so no it's not okay on your end either. Let's agree to both improve because you made me very impatient and I didn't insult you I made sure to censor so as not to insult. So no I didn't insult you and you need to change your attitude.