HappySqurriel said:
18 million polygons per second works out to being 300,000 polygons per frame at 60fps and 600,000 polygons per frame at 30fps. Fighting games tend to devote a relatively large portion of resources to the character models of their fighters (especially compared to other games) and you wouldn't expect a fighter to only use 3% to 6% of graphical resources to render both fighters. In reality, I would expect that DOA was probably in the 6 to 9 million polygon per second range and rendered at 60fps; and the fighers would then account for 10% to 20% of graphical resources (much more in line with what you typically see from fighting games). |
He started misquoting at that point. Navine said 18,000(each character was 9,000), not 18,000,000.