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happydolphin said:
lilbroex said:
happydolphin said:

I'm not sure if you're just very slow, or are purposefully being stubborn.

You said that the greatest ever achieved on Xbox1 was 12million polygons at 30FPS with less stuff. Navane said that DoA had 18,000 polygons total (9k per char).

So, how do you deal with that contradiction to your claim?


Where do those two things contradict? There is no contradiction anywhere in there.

What in the world are you talking about?

I'm not sure if you realize how much I want to ... you in the ... right now. Regardless, I'll try to explain.

Max polygons on Xbox (according to you): 12m @30FPS.

Capability of Xbox as seen on DoA (according to Navane): 18m.

So, how is DoA's performance > Max performance?


.............................................How exactly do two 9,000 polygon models suddenly become 18,000,000. Where did you learn how to do math?

First you insult me by calling me slow and stubborn for not answering a question that never existed, and now you create and entirely new event that has never occured. **** off.