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happydolphin said:
lilbroex said:
happydolphin said:
lilbroex said:
happydolphin said:

You: "The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact."

Versus

Navane: "What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons."

Explain

Explain what? Can you count?

Explain whether the 12m for xbox was per character or per screen, in total (all chars and ennemies included).


How did you derive that question from that statement. How did you derive that question at all?

That question doesn't even make tangible sense...

I'm not sure if you're just very slow, or are purposefully being stubborn.

You said that the greatest ever achieved on Xbox1 was 12million polygons at 30FPS with less stuff. Navane said that DoA had 18,000 polygons total (9k per char).

So, how do you deal with that contradiction to your claim?


Where do those two things contradict? There is no contradiction anywhere in there.

What in the world are you talking about?